They could have taken GPS data of anywhere in the world and turned that into a level on The Climb. Players climb, swing and j ump their way up increasingly difficult rock faces modeled after popular climbing destinations in places like Indonesia, the Grand Canyon and The Alps.Ĭrytek’s director of audio, Simon Pressey, says their game engine, CryEngine, is capable of UltraHD resolutions higher than 8K. ![]() Dealing with locomotion, such as walking and especially running, is a challenge for VR content developers - but what hasn’t been a challenge in creating VR content? Climbing, on the other hand, has proved to be a simple, yet interesting, locomotion that independent game developer Crytek found to be sustainable for the duration of a full-length game.Ĭrytek, known for the Crysis game series, recently released their first VR game title, The Climb, a rock climbing adventure exclusively for the Oculus Rift.
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